The Android release of this game has unfortunately been delisted. Please read the FAQs for more information about this phenomenon.
It is one thing to get players to interact, but it is another to get player react to each other on the same screen like OLO does. The goal is simple enough: keeping more pieces (called "OLO" in the game) in your area more than your opponent, but surprisingly employs a wide range of approaches and amazing depths. From straight-forward fair-play of precisely placing your pieces to stealing high value pieces from your opponent, all strategies are valid and carry their corresponding risk vs. reward characteristics. The minimalist yet strong-in-style and functional audiovisual is the extra flavour that elevates OLO from being a simply innovative experiment to an outright great and worthy game of its own.